The purpose of this paper is leave an account of the three months spent developing my senior project at the University of Alaska Anchorage as a computer science major and the challenges that were encountered.
My goal for the semester was to create a game belonging to a favorite genre of mine, roguelikes. Requirements include not using available roguelike libraries, and being viable for web deployment.
Mogul is a behind-the-scenes news show simulation game. The player is tasked with managing staff, stories, and advertiser relations in order to maintain three goal variables: finances, viewer count, and public trust.
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