Students: Dillon Salsman

Faculty Advisor or Community Project Lead: Kenrick Mock


My goal for the semester was to create a game belonging to a favorite genre of mine, roguelikes. Requirements include not using available roguelike libraries, and being viable for web deployment.

RogueScape is a game written in Java, belonging to the “roguelike” genre. While the goal of developing my own roguelike without using libraries has remained the same, the tools of implementation have changed significantly. What was once painstaking development in JavaScript and HTML5 has been much more enjoyable after switching to Java. I challenged myself to learn something new, and I have. I’ve learned to use the right tool for the right job. RogueScape is far from complete, but it’s functional and I’m proud to have it as a pet project in the future.




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